Resource Cave Story BGM OrgMaker 1 (Japanese or English) OrgMaker 2 Japanese OrgMaker 2 English






WAVE100/WAVEDATA a1 a1 a1 * a5 * a5






$96/BASS01, $97/SNARE01, $98/HICLOSE, $99/HIOPEN b1 ** b1 ** b1 f5 b5






$9A/TOM01 c1 † c2 † c2 g5 c5






$9B/PER01 d1 ‡ d2 ‡ d2 ^ d5 ^ d5






BASS02, BASS03, CRASH, PER02, SNARE02, TOM02 - - e3 e3 e3






BASS04, SNARE03, HICLOSE02, HIOPEN02 - - - b5 f5






TOM03 - - - c5 g5






BASS05, BELL, CAT, CRASH02, HICLOSE03, HIOPEN03, ORCDRM01, REVSYM01, RIDE01, SNARE04, TOM04 - - - h5 h5

Items with the same letter-number code mean the resources are bit-for-bit identical.

* These two wave data aren't bit-for-bit identical, but I can't hear any perceptible difference.

** If the PixTone data for sounds $96 to $99 is extracted from Cave Story and converted to a wav with PixTone, and then the headers (before "data") of the Cave Story and BGM files removed, then the files match.

† Cave Story $9A looks the same as BGM TOM01 but with a smaller amplitude, timber sounds very close.

‡ Cave Story $9B sounds a semitone lower than BGM PER01, otherwise sounds the same.

^ The Per01 sound in OrgMaker 2 sounds different than the Per01 sound in OrgMaker 1.